I would like the ability to create presets in Equator and port them over to NOISE, or take NOISE soundpacks over to Equator for desktop applications.
Was going to post a similar request. Designing sounds in Equator (desktop) and playing them on iOS devices through the Noise AUv3 would make for a neat workflow. It does sound like the full Equator engine is available there, but we can’t play our own patches on iOS. Don’t think this added feature would cannibalize sales of soundpacks any more than the ability to edit patches in desktop softsynths killed the sales of presets.
I was looking for a solution/integration between NOISE and Logic Pro X, and I find out that there’s no solution at the moment.
I’m a bit disappointed, because I can’t use/record the same NOISE sounds on Logic Pro X (as midi/audio), so what’s the sense of composing or buying NOISE Packs if I have to change the sounds later on my DAW?
I’m in love with the full version of Equator, but I was expecting the NOISE sounds included.
They definitely need a NOISE desktop software or app integration as soon as possibile!
I bought the SongMaker kit hoping to be able to use all of the cool synths and drum sounds in NOISE as a part of my compositional workflow on my desktop. I do like the full version of equator, however I'm very disappointed that the noise sound packs were not a part of equator. I especially miss the drum kit and groove kit sound libraries that are in NOISE, since I like to do experimental composition work. I was hoping to use NOISE's drum sounds in my DAW workflow and compositions! Why is the desktop app and sound engine player plug-in lacking this cool capability especially since Roli advertised using their Lightpad M Block as a drum pad controller for virtual drum instruments?
"noise does not intergrate with their own equator product"
I consider that an extreme lack of smart planning from Roli. Both products should had been developed in conjunction. It's simply absurd and beyond comprehension why they can't work together, or why so many sounds are exclusive for a mobile app that not many people can even use. And it gets dumber every day.
Something which may be useful to know, though ROLI doesn’t make it clear…
Sounds like the Noise app uses three separate sound engines: Equator, drums, SWAM.
The Equator one is the biggest by number of sounds and it includes all the polyphonic sounds as well as most of the monophonic ones (so, the large majority of “melodic” sounds). When AUv3 plugin support came to Noise, it was exclusively (and explicitly) about these sounds. Simply put, it made these Equator presets available in other iOS apps.
Buying Noise packs doesn’t provide access to these same sounds in Equator on the desktop but the full version of Equator does allow for a huge set of possibilities which aren’t available on iOS. As some have discovered (and reported in this thread) there’s even a way to use custom soundfonts in Equator for desktop.
The SWAM Engine is a recent addition to Noise (concurrent with the AUv3 version of Equator sounds, IIRC). Its sounds are exclusively monophonic and they’re really meant as faithful emulations of acoustic instruments, including a few articulations. Those packs come from the Audio Modelling catalog. They’re not available in any kind of AUv3 version, so you can’t use them outside of Noise.
The desktop versions of these packs are sold by Audio Modelling itself, for hundreds of US dollars a piece. No idea what agreement ROLI has with Audio Modelling (it came while Audio Modelling also struck a deal with Sample Modelling). AFAICT, there’s no obvious connection between iOS and desktop versions of these plugins. For instance, you can’t use Noise to play these sounds on the desktop as is possible with GeoShred. And there’s no way to start a Noise project with these sounds and finish it on the desktop using virtual instruments (as you could with Korg Gadget). You can export to soundfiles, though.
All signs point to drum sounds coming from a separate sound engine, distinct from Equator and SWAM Engine. These include groove kits and drum kits. A separate AUv3 for those sounds was added recently, so these sounds are now available on iOS, outside of Noise. It’s also disconnected from any desktop app from ROLI (maybe it relates to FXpansion, which ROLI bought a while back?). Frustration over the lack of desktop support for these sounds could be the topic of another thread.
So, none of the three sound engines used by Noise has a direct connection with a desktop app or plugin. It sounds likely that file exchange between Equator and Noise for those “melodic” sounds could work well, without much work on ROLI’s part, and would enhance our capabilities as creators. It’s possible that the sales of soundpacks create a marketing/political barrier to this but it doesn’t sound like a major technical issue.
It’s highly unlikely that ROLI could provide SWAM Engine sounds for the desktop, given Audio Modelling’s protection of its IP. It’d be most excellent to have them in AUv3 version on iOS. Not holding my breath on this one.
The groove and drum kits might not be too hard to port to desktops, but it’d require a separate plugin, with its own logistics. It might not be an overly complicated plugin (it mostly works by triggering and releasing sample playback, with very minimal modulation). But that could still be a complicated project, especially given the diversity of desktop setups out there.
(Wonder if the Strobe2 engine is available to Noise. That could make things even more difficult to track!)