Thanks so much for this. This is going to save me a lot of mousing around until ableton adds mpe support.
Currently the zip file unzips to MPE_Util-master. I wasn't sure there were any coding for the original name, so I renamed the folder MPE_Util, just in case.
It took me a while to sort everything out. The first mistake I made was assuming that I should set my Seaboard Block as input and output in the upper section of the MIDI Preferences popup. Your video clarified this eventually, but it flew by pretty quick the first time I watched it.
Of course I had to try grouping the Ghost Midi input track with the 16 midi tracks. I see now why I should not do that.
This works well with my Seaboard Block. There is a Songmaker Kit mode that allows the Lightpad block to emulate the 3 sliders and the XY pad of a Seaboard Rise. This worked correctly with your script.
Thanks again! Very nice indeed!
Thanks for the feedback and the kind words!
I added a zip "MPE_Util" to the release, no need to rename the script folder anymore :)
I updated the script a bit too, now the number of MPE channel tracks to be created can be defined with a number added after the postfix, e.g. "-creatempe8".
Wow, thank you so much :) I'm really looking forward to the email from Ableton telling me that the new version of Live supports MPE :D
P.S. On Windows 10, never change the usb port of your Seaboard when you have made your instrument racks. Because you might have to change the MIDI input of the racks afterwards.
Oh man, it even does auto arm the midi tracks, that is so great. Thank you so much again. Get a Ko-fi account so I can get you a coffe :) https://ko-fi.com/
The only issue that I have is some problems when -EnableArmOnSelection is in the Options.txt. When the track with the MPE synth is armed, and I select another track, it does not arm anymore, I have to click the super tiny arm button on the bottom of the track. But it's a minor flaw for me :)
The issue that I mentioned with -EnableArmOnSelection always happens when multiple tracks are armed so it has nothing to do with your script :)
you're the GOAT just got some blocks and this is sooo helpful!